A group of middle school friends discover an enchanted board game in their school's attic and are transported to a magical world filled with humorous challenges, including talking animals with bad jokes and dancing monsters. As they take
"Émilie's Journey: A Young Voyager's Quest" is set in the early 1800s and follows twelve-year-old Émilie, a Métis girl from the Red River Settlement in
"Jake and the Magical Vehicles: Adventures Unlocked" follows an ordinary boy named Jake who discovers a key in his grandpa's attic that opens an ancient garage filled with magical, talking vehicles. Each
In "Oliver's Enchanted Forest Adventure: Discovering Friendship and Bravery," young Oliver the alligator dreams of exploring beyond his swampy home in the Everglades. He discovers a hidden
Max, an adventurous eleven-year-old, discovers a map in his grandfather's attic leading to a legendary treasure at the local soccer field. He assembles a team of friends, each with unique skills,
In "AI, Espionage, and the Quest for Justice," young defense attorney Emily Cooper takes on a high-stakes case defending a software developer accused of creating an AI responsible for a major data
Twelve-year-old Lily discovers a magical journal in her grandmother's attic that leads her on an adventurous journey through the countryside. With her dog Rusty by her side, she meets talking animals, enchanted
In a war-torn medieval kingdom, Lady Elara, a noblewoman skilled in archery, falls in love with Sir Alistair, a knight with a mysterious past. Amidst courtly